- #Unable to initialize direct3d prototype 2 how to
- #Unable to initialize direct3d prototype 2 code
- #Unable to initialize direct3d prototype 2 windows
close and release all existing COM objects this is the function that cleans up Direct3D and COM switch the back buffer and the front buffer this is the function used to render a single frame ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT)) Hr = dev->CreateDepthStencilView(pDepthStencil, // Depth stencil textureĭevcon->OMSetRenderTargets(1, &backbuffer, pDSV) Hr = dev->CreateTexture2D(&descDepth, NULL, &pDepthStencil) ĭescDSV.Format = DXGI_FORMAT_D32_FLOAT_S8X24_UINT ĭescDSV.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D set the render target as the back bufferĭevcon->OMSetRenderTargets(1, &backbuffer, NULL) ĭescDepth.Format = DXGI_FORMAT_R32_TYPELESS ĭescDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE use the back buffer address to create the render targetĭev->CreateRenderTargetView(pBackBuffer, NULL, &backbuffer) Swapchain->GetBuffer(0, _uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer) create a device, device context and swap chain using the information in the scd struct Scd.Windowed = TRUE // windowed/full-screen mode Scd.OutputWindow = hWnd // the window to be used Scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT // how swap chain is to be used = DXGI_FORMAT_R8G8B8A8_UNORM // use 32-bit color
![unable to initialize direct3d prototype 2 unable to initialize direct3d prototype 2](https://katyscode.files.wordpress.com/2013/01/direct2d-initialization-comparison.png)
fill the swap chain description struct ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC)) create a struct to hold information about the swap chain this function initializes and prepares Direct3D for use Return DefWindowProc(hWnd, message, wParam, lParam) LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) this is the main message handler for the program If (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) Wc.hCursor = LoadCursor(NULL, IDC_ARROW) ĪdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE)
#Unable to initialize direct3d prototype 2 windows
the entry point for any Windows program Void CleanD3D(void) // closes Direct3D and releases memory Void RenderFrame(void) // renders a single frame
![unable to initialize direct3d prototype 2 unable to initialize direct3d prototype 2](https://images.drivereasy.com/wp-content/uploads/2018/01/img_5a6949b18fea9.jpg)
Void InitD3D(HWND hWnd) // sets up and initializes Direct3D ID3D11RenderTargetView *backbuffer // the pointer to our back buffer ID3D11DeviceContext *devcon // the pointer to our Direct3D device context ID3D11Device *dev // the pointer to our Direct3D device interface IDXGISwapChain *swapchain // the pointer to the swap chain interface include the basic windows header files and the Direct3D header files
![unable to initialize direct3d prototype 2 unable to initialize direct3d prototype 2](https://images.drivereasy.com/wp-content/uploads/2018/01/img_5a694a964c417-300x155.png)
#Unable to initialize direct3d prototype 2 code
Here is my code (Since I'm just learning I haven't used any headers or classes, sorry for the messy code) If anybody can point out what I need to do or fix that would be great.
#Unable to initialize direct3d prototype 2 how to
Result = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, flags, 0, &featureLevel, 1,ĭ3D11_SDK_VERSION, &swapChainDesc, &m_swapChain, &m_device, NULL, &m_deviceContext) īuild and run the program in debug mode and see the output in VS's output window.I am currently learning how to use DirectX11 but I am unable to use 4X MSAA.
![unable to initialize direct3d prototype 2 unable to initialize direct3d prototype 2](https://i.ytimg.com/vi/VYch4oknz0A/maxresdefault.jpg)
Create the swap chain, Direct3D device, and Direct3D device context. #if defined( DEBUG ) || defined( _DEBUG ) Try the following code the enable debug mode when creating device(in d3dclass.cpp, add the following code before calling D3D11CreateDeviceAndSwapChain, and don't forget to set the third parameter of this function to flags) UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT MessageBox(hwnd, L"Could not initialize Direct3D.", L"Error", MB_OK) Īnother useful tip is to turn on DEBUG mode when create device and swap chain. Result = m_D3D->Initialize(screenWidth, screenHeight, VSYNC_ENABLED, hwnd, FULL_SCREEN, SCREEN_DEPTH, SCREEN_NEAR) The error happened here, you should check the result of Initialize function to see what's the error.